Friday, 24 April 2020

Week 10 - Process images + 5 handmade models + video

Process images


Throughout weeks 5 - 10 there has been a number of processes that have been used to create models and digital renders. These processes have been learned or acquired from weeks 1 - 10. The applications have been documented with process images, These can be seen below :


5 handmade models 

Over the 5 week period, handmade models were ways to apply knowledge and learnt skills towards an end goal. Each model satisfied a certain goal and some were not used for a goal but were used as building blocks to enhance other models. Below are 12 images of 5 handmade models.


Model 1




Model 2




 Model 3





 Model 4




 Model 5



Video





Tuesday, 7 April 2020

week 8 - Fusion 360 rendering + Photoshop render

Fusion 360 rendering 


Below is the render of the initials model. This is a combination of two different colour and material combinations. These are also placed within different environments within the type of lighting and reflections ( if a reflective surface is used ).

Model. 1

This model is based around matte and minimalistic finish. The model allows for the shape and dynamics of the model to be realised in a small amount of time without casting confusion upon the viewer. The colour combination also provides a more modern look. These provide the shape with a sense of dimension and further outline the properties of the shape. This creates a more premium look and more eye-catching curves.

- Beige plastic
- Carbon fibre












Model. 2

This model has a metallic and reflective surface within the model. The usage of reflective materials provides a polar opposite approach to the matte finish providing design flexibility and adaptability. Providing a different style of the design will allow for new views and surfaces of the design to become more prominent. The design is also set within a skatepark environment, this is based on personal passions and hobbies as inspiration.

- Brass hexagonal mesh 
- Titanium ( polished )








Photoshop render 

Using a model created in past weeks a render had to be made to put a created model into a real-life scene and feature real-life materials. This is using the application of skills learnt in weeks 1 - 4 as well as personal photoshop experience. The first step was to create a .PNG file with a transparent background, seen below.


The next was to render, the first render is using a stone brick wall. This was done using perspective warp and matching colours to allow a DOF ( depth of field ) to be established.

The second render is using a clad wooden wall. This was done using perspective warp and matching colours to allow a DOF ( depth of field ) to be established.


The model was then rendered into a location, this is rendered into a snow environment. This features similar shadow and a narrow colour pallet allowing the editing to be made as optimal as possible.



The final material render was then made within the snow environment, this is marble and features similar contrast to the surrounding environment. This blends the material into the environment as well as outline the differences in contrast in shadows.



The second render in a different environment was made and features the wood-clad texture with a modern grey flooring. This is set in the Utah desert and the materials are designed to fit within the environment. 









Monday, 30 March 2020

week 7 - Fusion stylised initials + Iterative model ( light source and scale ) + Fustion 360 paper model

Fusion stylised initials


The aim was to design a shape based on initials, this was created using 3 sketches, the loft tool and the shell tool. This was made using 3 initials each sketched on an alternate 'sketch plane'. These were spaced equidistant from one another. The sketches were then connected using the loft tool to create seamless connections and flowy shapes. The inside of the shape was then hollowed out using the shell tool at a 2mm thickness.


View one, front-facing view of the first initial.





View Two, backward-facing view of the last initial.


Iterative model ( light source and scale )

The iterative model required a different scale and to be a refined version of a model created in week 5/6. The model is a refined version of the workspace model but has been converted to a pillar based raised building. This allows more of the space to be understood and allows for light sources to play interesting roles on how shadows are cast across the model. 

The scale being used it 1:100.
This provides the user with quick conversions for greater understanding. 

The ground floor of the original workspace has been raised 3cm ( 3 meters in real physical size ), this allows for a modern and more advanced looking model and design. This design is still very minimalistic in its design, this plays long with a modern niche of design.

The first photos allow the viewer to understand how the building would look in a soft wide lighting environment such as natural sunlight or reflective surfaces. 





These images don't feature human models in the broad lighting due to the minimal impact that they have within the scene. More harsh lighting allows for the human models to gain a sense of scale and shadows within the model. 

The next images feature a human scale model and a harsh lighting environment. The images have been created in a dark room providing a controlled light source. This allows for the shadows and how light is cast across the model to be further understood.






Fusion 360 paper model 

The fusion 360 rectangular prism model that was original designed to be laser cut has been adapted into tab form to be created out of paper card. This is similar to other model making rather using different techniques to allow for a broad range of model making techniques to be used and familiarised with. The original template can be seen on the card to simulate the location of each piece. 







Tuesday, 17 March 2020

week 5/6 - Model making + Paper folding techniques + Fusion 360 template design

Model Making 


The task was to create a model based on your personal working space. This used a number of new techniques that will enhance the model making experience in the future. The first step was to make a floor plan at a scale of 1:10.


This is the floor plan mapped out at a 1:10 scale, this is based on a paper tab design, The usage of the surrounding paper will be formed to create the surrounding walls of the space.

Then the wall heights were added, this is constructed at the same scale as the floor plan of 1:10. This will be providing both a cutting line and a folding line, both applications of model making and paper engineering.


Then the tabs were added to the design to allow the construction of the design to be made. This is a similar way laser cutting infusion 360 is used to create lock-in tabs. This will provide a construction method.


The template was then cut using applications of a ruler and blade, this was then folded using a ruler across the fold lines to provide an accurate and constant fold result. this can be seen below. This is the model without glue sticking it together.



Then adapted to create a more rigid model, this was made out of cereal box card, this provides the perfect amount of flexibility for folds whilst providing rigidity in the places needed to be stronger.


The model was then glued together using the tabs created in the template, this required extra time for the glue to become tacky enough to adhere to the material. Tape was used to hold the tabs in place whilst the glue dried and was then removed to create a clean finish.



Paper folding techniques 

Paper folding techniques were used to create and expand model ideas, this allows for spaces to be enhanced and adapted. The paper folding I was focusing on was light-based folding, items that will change how they look due to the amount and direction of lighting. This adds an extra design factor to any space and will allow for the space to change dependant on natural or controlled lighting. Below are examples of different lighting.


Front on or direct lighting onto the subject


Angled lighting 45 degrees from the top left corner of the subject

Top right-angled lighting casting shadows on an oblique angle


Fusion 360 template design

The aim was to create a shape with 3 rectangular prisms. This was then needed to be created into a layout for laser cutting. Below is the shape created. This was also needed to be base upon the original model of your workspaces transition areas. 

This is the full construction of the space. This is based upon transitional space in the original model featured above. 



The bottom level is one rectangular prism. This is also the original transitional space that has been shortened at the end and the shape has been refined, this can be seen in the comparison image below.


The design was then converted into drawing within the fusion 360 software. This was created on a 1:1 scale. This scale was too big for the laser cutter size. Then was recreated at a scale of 1:2.


Then was embedded into illustrator template, then ungrouped and the clipping mask was released. This allowed components to be moved around to fit within the laser cutter size.



A closer up angle of the template, providing more insight into the size of the cutting.